Knowledge base

Getting started

Created by the leading mobile game engine, the Unity Ads SDK provides a comprehensive monetization framework for your game, whether you develop in Unity, xCode, or Android Studio. It streamlines ads, in-app purchasing and analytics, using cutting edge machine learning to maximize your revenue while maintaining a great player experience. Getting started is simple.

This page illustrates the journey towards maximizing your revenue with Unity Ads. Follow step by step, or jump to the integration step that best fits your stage of development.

Requirements

Unity recommends always using the latest Ads SDK. The APIs discussed in many of these articles are only available in SDK versions 3.0 and higher.

Preparation

New to Unity Ads? Take care of these basics before implementation:

  1. Register a Unity Developer (UDN) account on the Developer Dashboard.
  2. Configure Placements to receive monetization content.
  3. Download and import the latest Unity Ads SDK: Unity (C#) | iOS (Objective-C) | Android (Java)
  4. Review our Best practices guide, to better understand your implementation strategy before diving in.

Implementation

Integration may vary, depending on your development platform.

  1. Integrate Unity Ads using the Monetization API: Unity (C#) | iOS (Objective-C) | Android (Java)
  2. Expand your basic ads integration:
  3. If your game uses in-app purchasing, integrate IAP Promo.
  4. Convert your Ads and Promo Placements into Personalized Placements to take advantage of Unity's revenue optimization features.

Flow chart for optimizing revenue

Manage, analyze, optimize

Beyond implementation, Unity empowers you to fine-tune your strategy:

Support

Have questions? We're here to help! The following resources can assist in addressing your issue:

Still need help? Get in touch!
Last updated on 16th Nov 2018