Welcome to Unity Ads
Integration guide for Unity
Integration guide for iOS (XCode)
Integration guide for Android Studio
Placements and filters
Server-to-server (S2S) redeem callbacks
Revenue and payment
Best practices guide
IAP Promo monetization tips
Creative asset specs
Server-to-Server (S2S) Install Tracking
Advertising Statistics API
Legacy dashboard guide
Legacy Stats API
Publisher Terms of Service
Advertiser Terms of Service
Which version of Unity should I be using?
Why am I not able to see any ads in game?
Why am I only seeing 2 or 3 ads at a time?
What are some games that currently use Unity Ads?
Is it possible to block certain types of ads from my game?
Is it possible to block ads from certain developers?
Can the daily number of available ads be limited?
Can Unity Ads be implemented through mediation?
What do the fields in the monetization stat reports mean?
Is it possible to automatically generate stat reports?
How often are monetization stats updated?
Why am I not seeing any revenue, even with 100 impressions?
Is revenue earned by completed views, or based on installs?
How much money can I expect to make with my game?
How does the payment process work?
Can you send payments to my PayPal account?
What information is required in the invoice?
Do I need to pay taxes on payments as an individual?
Do I need to provide a VAT number?
When can I expect to be paid?
My earnings balance was deducted by the amount invoiced, but I have yet to receive payment. What is the reason for this?
IAP Promo FAQs
Can I delete Placements in the dashboard?
How can I cap the frequency of Placements that get called often (e.g. return to lobby)?
How do I set up a limited-time offer?
How does are creatives uploaded for different devices and languages handled?
Why am I seeing an error when trying to export my IAP Product Catalog to JSON in Unity 2017.3?
Why doesn’t the creative I uploaded exactly match what I see on my device?
Why isn't my Placement showing any Promotions?
Still need help?
Get in touch!
Last updated on 23rd Apr 2018